Sunday, March 14, 2010

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Thursday, March 11, 2010

Goings On

A couple quick notes:

I've got a page on 8Bit Collective now, where you can see all the new chiptunes I make before they get used in a game (and probably some I'll never use). As well, I'm on formspring.me - a site that's sort of like backwards Twitter. Basically, you ask questions and I answer them. I've also been on Twitter for a long time now.

With that out of the way, I want to talk about something I've been working on for a while now. I call it Ogmo Editor, and it's looking like it's almost ready for a public release. Here's the standard intro:

"Ogmo Editor is a general-purpose 2D visual level editor for independent game developers. It's an Adobe® AIR™ application and it is cross-platform, running on Windows, OS X and Unix."

With new libraries like Flixel and Flashpunk making 2D game development so accessible, I've felt like the largest barrier for me getting projects off the ground is the lack of a visual editor. So I've made one! Hopefully it will be helpful for people who are also hitting the no-editor wall. It's also something I want to continue to develop and improve, taking into account community feedback.

As for how it works, I don't want to go into much detail here. I'll just say that I've tried to use XML to make the editor's output as portable as possible, and to give the user a lot of control over how the levels are exported.

I'm hoping to make it public pretty soon here. There's a bit more development and testing to be done, and then I need to set up a mini-site with tutorials and the like. Stay tuned!

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