Eaty Guys and the Operator
Whoa, I took way too long to post this! I went to the Global Game Jam the other week. Met up with my pal Chevy Johnston, as well as some other awesome developers - PsySal, GregWS, Bones and some kid named Jonathan. All awesome guys. The fruit of our labor? Eaty Guys and the Operator!

I'll just steal Chevy's description of the game: "Live a day in the life of an Eaty Guy, feeding your young and facing the trials of the Operator in this 3-player hotseat game." Actually, that's a terrible description! The game is really about trust. Err... lack of trust. Or, I guess, deception, which... was... the theme of the jam. Okay, this description is even worse. Just play it. It's probably for the best that you have no clue what is happening anyways.
Working in such a large team for a change was a blast (6 people is a large team when you're used to 1 or, at most, 2). You don't always get what you want in a larger team, but the fusion of creative minds or something - whatever, you know what I mean - makes it worthwhile. We only had 48-hours to design and create the game. I daresay that within that constraint we did pretty good! I came out of it with a pretty nasty cold, a testament to either my work ethic or my teammates' personal hygiene.
One of my jobs was to do the music. Like all my other projects, I've uploaded the soundtrack for anyone who wants to download it.
For this project I also got to test out the general-purpose 2D level-editor I've been slaving over for all of February. It meshed really well with our workflow and enabled us to divide duties a bit, which is always nice when you're trying to keep so many people busy. I got some good ideas for it by seeing it in action in a trial-by-fire type of setting, and it has been improved a lot as a result. And I know I know I know - I keep putting off talking about it but... I'll talk more about the editor soon!
In other news: Blogger is pulling FTP support soon. Guess I better figure out what to do about that!
Oh, and I'm working on a new game with Tom. And I'm going to Hawaii for reading week (!!!). Woo!

I'll just steal Chevy's description of the game: "Live a day in the life of an Eaty Guy, feeding your young and facing the trials of the Operator in this 3-player hotseat game." Actually, that's a terrible description! The game is really about trust. Err... lack of trust. Or, I guess, deception, which... was... the theme of the jam. Okay, this description is even worse. Just play it. It's probably for the best that you have no clue what is happening anyways.
Working in such a large team for a change was a blast (6 people is a large team when you're used to 1 or, at most, 2). You don't always get what you want in a larger team, but the fusion of creative minds or something - whatever, you know what I mean - makes it worthwhile. We only had 48-hours to design and create the game. I daresay that within that constraint we did pretty good! I came out of it with a pretty nasty cold, a testament to either my work ethic or my teammates' personal hygiene.
One of my jobs was to do the music. Like all my other projects, I've uploaded the soundtrack for anyone who wants to download it.
For this project I also got to test out the general-purpose 2D level-editor I've been slaving over for all of February. It meshed really well with our workflow and enabled us to divide duties a bit, which is always nice when you're trying to keep so many people busy. I got some good ideas for it by seeing it in action in a trial-by-fire type of setting, and it has been improved a lot as a result. And I know I know I know - I keep putting off talking about it but... I'll talk more about the editor soon!
In other news: Blogger is pulling FTP support soon. Guess I better figure out what to do about that!
Oh, and I'm working on a new game with Tom. And I'm going to Hawaii for reading week (!!!). Woo!
Labels: Eaty Guys and the Operator, game jam, Global Game Jam 2010, music

